PLYT Research Results From
Over an average of 6 weeks, players who played at least once per week, improved their numeracy by 27%
- For younger players playing at least once per week 7 and 8 year olds improved on their first score by 54%, 9 and 10 year olds by 25% and 11 to 13 year olds by around 29%.
- Aggregated, 7-13yr olds playing at least once per week improved by 30% and adults by 22%
Those who pushed themselves hardest improved the most
Those who had played the game frequently or made the game more challenging by increasing the number of dice improved the most
- Families who played a more challenging game by using the bonus to push themselves harder, improved by twice as much as less intensive users
- Fathers in particular were more likely to push themselves harder to stay ahead of their children – which made great role models and were the main drivers of improvement as their children tried even harder to beat them
This effect is only possible with a game like PLYT because other educational games are aimed at one level of ability which requires parents to dumb down."
84% of players who played at least once per week agreed or strongly agreed that their confidence with numbers had improved
79% of players stated they had exceeded their expectations and didn’t realise they could do so well
Flexible and Educational
The strongest elements of the game from the research were the flexibility and the educational value of the game
- As an educational game, Plyt was scored 9.1 out of 10 by adults and 9.2 out of ten by children
- As a flexible game, that all family members could play, Plyt scored 9.0 out of 10 by adults and 9.2 out of ten by children
PLYT received a net promoter score (NPS) of +22% in terms of recommending to friends (anything over 0 is generally considered good) – to schools PLYT has a NPS 80%.
To put this in perspective, apple iphone scored 69%, trip advisor 25%, virgin media 16%
Positive Net Promoter Score
PLYT also had a number of other benefits, the most common of which was making families spend more time together and in some cases rediscovering the joys of board games. Children enjoyed the opportunity to sit down with the parents and participate in a family game – children mentioned that the flexibility of the game allowed them to compete and beat their parents.
Other advantages were that it improved concentration – this was a big help to one lady who was recovering from a stroke – and to children who remained engaged in the game even when it wasn’t their turn